
Battle Heart 勇者之心
This is the one of the most famous RPG game on android and iPhone platform. Once you started it will make you continue to play, this is not just a game but also a good strategy game where you might need different combination of character in order to win a battle.
Below is some write out on some character skill, the most you understand the skill the more you can optimize the character and help you go through all the stage. This also allow you to have an idea what kind of skill of each character post on their later skill.
Priest:
Initial Skills:
Group Heal: the moment a lot of healing the whole party
Level Five skills:
Shield: reducing the harm suffered by the target 75% for 10 seconds.
Power Infusion: to attack a target twice for 10 seconds.
Level Ten skills: (passive)
Passion: the ability to spread to the target automatically heal nearby allies for 30% of the total healing
Discipline: the priest’s blood results increased by 15%.
Level Fifteen skills:
Guardian Angel: pastor turned to the angel, blood quantitative twice for 15 seconds.
Vengeful Angel: The only attack skill, transform into angels, to pastor a small area as the center of attack monster 15 seconds (about one second it).
Level Twenty skills: (passive)
Empowering Word: your blood and attack the target by 15%.
Holy Embrace: blood and blood back to the target last 8 seconds, that you can always replace the target, so that everyone continues back to the blood.
Level Twenty-five skills: (passive)
Favored Soul: transform into angels invincible.
Level Thirty skills: (passive)
Binding Heal: to help his teammates back to the blood, while 50% of their blood results back (and make up with their own teammates).
Desperate Prayer: Group Heal the effect of an increase of 25% (probably reply 2 / 3 of the blood of the above).
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Bard:
Initial Skills:
Song of Renewal: the effective single supplement, about the blood than the more ordinary priest.
Level Five skills:
Song of Vigor: automatically add all of his teammates back to the blood results, although not instantaneous fill, but a lot of speed back to the blood is reassuring.
Song of Sanctuary: to make all his teammates to reduce injuries by 25% for 15 seconds.
Level Ten skills: (passive):
Gusto: make your goal a 50% increase damage.
Stoicism: to make your goal a 50% increase defense.
Level Fifteen skills:)
Song of War: 25% damage increase team, for 15 seconds.
Song of Inspiration: In addition to Bard, the CD ends all his teammates skills immediately available.
Level Twenty skills: (passive):
Healing Chords: the blood back to normal capacity by 25%.
Enduring Hope: the duration of all the songs more than 5 seconds.
Level Twenty-five skills: (passive)
Prestissimo: the goal to help you sing (blood), the target of 20 percent faster response skills CD.
Level Thirty skills: (passive)
Vivace: the goal to help you sing (blood), the target’s attack speed by 10%.
Echo of Renewal: Song of Renewal into a group up.
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Rogue:
Initial Skills:
Sneak Attack: Backstab, 250% damage. .
Level Five skills:
Expose Weakness: weakening of the target defense for 10 seconds, target 50% increase in injuries.
Poisoned Knife: throw a poison dagger, long-range attacks, good results.
Level Ten skills: (passive)
Flurry: 15% increased attack speed.
Critical Strikes: 20% chance occur critical hit (double damage).
Level Fifteen skills:
Paralytic Knife: throw a dagger paralysis, loss of mobility of the target for 8 seconds.
Shadowstep: reclusive Backstab will teleport back to the target, 350% damage, very good with the moves.
Level Twenty skills: (passive)
Combat Tactics: 15% increase in defense.
Pursuit: Speed increased by 15%, I think more useful than the increase in defense.
Level Twenty-five skills: (passive)
Envenomed Blades: Pugong have a chance to paralyze the target.
Level Thirty skills: (passive)
Lethality: Sneak Attact 40% increase in damage with Shadowstep.
Aggression: increase the base damage of 10%.
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Warrior:
Initial Skills:
Shield Wall: to reduce injuries by 50% for 15 seconds.
Level Five skills:
Cleave: swing cut, side attack all enemies instantly.
Intimidate: the scope of fear, the soldiers surrounding the enemy will run around and not because of fear of attack.
Level Ten skills: (passive)
Chivalry: Increases defense by 15%.
Might: increases attack by 15%.
Level Fifteen skills:
War Cry: all the sarcasm, so that all will turn the blame all the soldiers ran to play.
Shield Rush: Shield, the target will fall temporarily unable to move.
Level Twenty skills: (passive)
Crippling Blows: Your attacks weaken the target, so that their damage reduced by 10%.
Sunder Armor: armor, your attack will weaken the target, the target suffered damage increased by 10%.
Level Twenty-five skills: (passive)
Blitz: Use War Cry or Shield Rush, the other end immediately available skills CD.
Level Thirty skills: (passive)
Fortress: Shield Wall duration into 20 seconds.
Revenge: Shield Wall duration into 10 seconds, but can rebound 100% of the attacks.
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Master:
Initial Skills:
Meteor: Summon a meteorite attack the enemy, the scope of damage.
Level Five skills:
Blizzard: the storm, continued to attack the whole screen, make the enemies move slower, sustained 10 seconds.
Time Stop: time to stop, stop all hostile action 5 seconds.
Level Ten skills: (passive)
Enveloping Flames: 75% Pugong fireball spread damage.
Impact: Pugong damage increased by 20%.
Level Fifteen skills::
Conflagrate: Target begins to burn and run around for 6 seconds.
Thunderbolt: Master the center down to the whereabouts of mine and defeat the monster within.
Level Twenty skills: (passive)
Fire Shield: When you attack the enemy, 20% chance to automatically use the fireball back.
Mage Armor: 20% chance that all of your attacks invalidated.
Level Twenty-five skills: (passive)
Teleport: Teleport Master Association, after all the mobile will become teleport.
Level Thirty skills: (passive)
Flaming Meteor: Meteor damage increased by 50% for 8 seconds.
Concussive Shockwave: Meteor hit the target will be lying on the ground 3 seconds.
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Warlock:
Initial Skills:
Drain Life: lessons of life! Will automatically supply the value of the lowest life-mate, life-saving skills.
Level Five skills:
Plague: a small cast on the target range of smog, smog within the enemy will be poisoned, personal feel than the thieves poison damage lower edge, but it is the scope of technology.
Debilitate: reduce the goal attack 10 seconds.
Level Ten skills: (passive)
Piercing Shadow: Pugong 15% damage.
Life Leech: all the attacks caused 20% damage will return to their own lives (vampire attack).
Level Fifteen skills:
Horror: all of the monster into a panic and running around.
Hex: target into a frog six seconds.
Level Twenty skills: (passive)
Terrifying Presence: Warlock’s monster attacks a 10% chance into fear (to stop attacks wander around).
Sudden Doom: attack 5% chance to make Drain Life complete CD can be used immediately.
Level Twenty-five skills: (passive)
Pray on the Weak: Drain Life into a panic attack, weakening the monster enhancement.
Level Thirty skills: (passive)
Crushing Despair: Drain Life damage increased 40%, but the same amount of blood-sucking.
Dark Harvest: Drain Life damage the same, blood-sucking increased 40%.
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Monk:
Initial Skills:
Wind Walk: an instant attack all enemies, powerful suction weird style, with this move you will feel better than the soldiers as human shields.
Level Five skills:
Evasion: Invincible 8 seconds.
Ki Blast: to cast back to the days of monks as the center, to the monster will attack fell to the ground.
Level Ten skills: (passive)
Iron Hand: 5% chance of Pugong down the enemy (the enemy fell to the ground, temporary loss of capacity).
Tiger Claw: Pugong increase of 15% crit chance.
Level Fifteen skills:
1000 Palms: a strong blow to impose a single target.
Spirit Trance: activation of their function, so speed and ability to automatically back to the acceleration of blood 15 seconds.
Level Twenty skills: (passive)
Clarity: All of the treatment effect increased by 10%.
Dragon Style: base attack power increased by 15%.
Level Twenty-five skills: (passive)
Counter: 30% chance to attack back immediately (and more to play it).
Level Thirty skills: (passive)
Sweep the Leg: hit the target by Wind Walk retarder 6 seconds.
Solar Strikes: Wind Walk’s attack power increased by 50%.
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Mad war:
Initial Skills:
Enrage: fly into the target area, and 35% increase in injuries and suffered damage for 8 seconds.
Level Five skills:
Frenzy: IAS become fast for 5 seconds.
Whirlwind: become a whirlwind attack all enemies around.
Level Ten skills: (passive)
Death Wish: good and bad effects (eg injury, blood) for an additional 15 percent have their own effect.
Iron Skin: 20% of all the negative effects of reduced damage.
Level Fifteen skills:
Reckless Blow: struggling to hit the target, and he is causing the same damage.
Savage Pounce: jump to the target and the target area around the damage.
Level Twenty skills: (passive)
Precision Strikes: 15% crit chance.
Mortal Wounds: with all of your attacks are bleeding the state (as blood poisoning usually last button).
Level Twenty-five skills: (passive)
Adrenaline Rush: kill an enemy every part of the blood and accelerating response effect.
Level Thirty skills: (passive)
Blunt Trauma: by Reckless Blow or Savage Pounce attack to the target will be knocked to the ground.
Dismemberment: Reckless Blow or Savage Pounce additional 20% damage.